if you are concerned about how you write a user story, you have missed the entire point.
a user story is a little card that reminds us of all the actual conversations we’re currently actually having.
if the words “bathtub farting” r enough for the team to actually converse about what they signify, they’re enough for what they’re for. the very first step you take that’s away from “user story is a marker” is the road back to the command & control we were trying to get past.
think of it as a monopoly piece, like the tophat or the racecar. stop thinking of it as a document or artifact in any other sense. do you want a document or artifact? go to it. but don’t think of that as a user story. that’s something different.
actual working agility is fundamentally reliant on f-squared d-squared: frequent, focused, direct, dialog.
nothing. NO THING. NOTHING WHATSOEVER, can replace that or improve upon it.