September 2020

Real Programming S01E04: Into The Frying Domain!

This entry is part 4 of 10 in the series Real Programming

Real Programming S01E04: Into the Frying Domain! We have two parts of our walking skeleton, the View and the Model. This time we’ll move a tiny amount of work into the domain classes If you want to follow along in the code, the project is https://github.com/geepawhill/yz Welcome to episode four of Real Programming, the show

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Change Harvesting Emphasizes The Human

Human, local, oriented, taken, and iterative: this is how change-harvesting in software development approaches change in most contexts in the trade. Let’s take "human" today, and see where it leads us. Before we begin, I want to express my continued support for the protestors. They’re still out there, folks, still peaceably seeking change, and still

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CHT Means Different Design Imperatives

Change-harvesting software design centers "online" brownfield development: change-centric thinking. Most older sets of design imperatives are based in "offline" greenfield development: build-centric thinking. The differences can — and should — lead to design disagreements. This week, regular like clockwork, we shoot yet another unarmed Black man in the back, and we quietly arrest a white

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Human-less Change Fails

  A lot of the reasons that change fails, inside & outside technical organizations, come down to one broad statement: the people who have to make the changes are humans, and the people who want them to make the changes have not successfully taken this into account. Before we proceed: Changing a software development process

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