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How Stories Change Things

This entry is part [part not set] of 4 in the series Stories

What is this thing about telling & re-telling the story until it’s the story we want? There’s back-muses, check my timeline, but I’ll offer the relevant text: "I believe we have to re-tell the story. We have to tell the story again, and again, changing it each time, until it becomes the story of bringing […]

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What I’m Up To

This entry is part [part not set] of 4 in the series Stories

Yesterday, I spoke about thin culture, insecurity, and a possible way forward: telling and re-telling the story of us. I don’t know what will thicken the software making trade’s culture. But I know (part of) what I’m trying to do: tell the story of us, re-tell it, and re-tell it again, as many times as

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Thin Culture and Stories

This entry is part [part not set] of 4 in the series Stories

I believe the thinness of geek culture is a major player in many of the ills of the trade. It is sociotechnical in impact, simultaneously affecting areas as seemingly distant & distinct as the "social" gender diversity and the "technical" iterative design. Last night, I enjoyed Virginia doing a hilarious profane rant about an incoherent

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When to Start TDD

First Episode of the GeePaw Podcast is now live! These episodes will be posted every Monday morning and will go hand-in-hand with either an old or new blog post on the website GeePawHill.Org. If you love it, sign up to the GeePaw Weekly newsletter to receive updates on all blogs and podcasts straight to your inbox.

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MCE #3: Mindful, Collaborative, Experimental

This entry is part [part not set] of 3 in the series Mindful Collaborative Experimental

What matters most when I’m collaborating on activity X isn’t activity X, it’s collaborating. I’ve given this MCE series a lot of thought, which is why the items appear so slowly. My take seems fundamentally different from what others seem to be saying. And it doesn’t feel like a tweak. It’s not one premise of

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Endpointing & Nextstepping

In our trade, a great deal depends on the distinction between two ideas, manifested as behaviors, cutlures, practice-sets, attitudes, approaches, whatever you call it. I call these ideas "endpointing" and "nextstepping". The central thesis of endpointing: "There’s a finish line, and it’s what matters most." The central thesis of next-stepping: "There’s no finish line, and

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TSD #2: Short Session, Long Notes

This entry is part [part not set] of 2 in the series TSD Development

TSD Development: First short TDD session pushed. I said I’d start yesterday, but instead I played a computer game most of the day. https://github.com/GeePawHill/tsd This was short and sweet, so there’s just three simple points of interest, one noticed infrastructure problem, then I’ll move on to the next part. POI #1: This was textbook TDD,

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TSD #1: Early Thoughts, Tests, Code

This entry is part [part not set] of 2 in the series TSD Development

TSD Development: The first thing to do is make a thing that accepts key-value pair assignments to make a tree. Since kotlin readily supports map-like assignments, the first minor-leage case looks like this: output["key"] = "value" That resembles a map, by design, but it isn’t one. Later cases will elaborate this, but the secret sauce

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MCE #2: Mindful, Collaborative, Experimental

This entry is part [part not set] of 3 in the series Mindful Collaborative Experimental

My mindfulness works in large part by way of changing my identity, my sense of "who I am". Before I even inch into this, I just gotta remind you that you’re reading the words of someone who is an obnoxious wise-cracking irreligious unspiritual foul-mouthed dirty-minded unmystical hardcore computer geek. It’s important to say, because after

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