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Story-Splitting #3: Easy Customer First

This entry is part [part not set] of 3 in the series Story-Splitting

A valuable trick I sometimes forget: first solve the easy customer. Before we continue, I feel we need to pull some real cases in this set of muses about story splitting. It can’t be super-concrete, because a) confidentiality and b) too much detail hides the idea. Hopefully, this will help a little with figuring out […]

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Story-Splitting #2: Choosing Which Criterion To Relax

This entry is part [part not set] of 3 in the series Story-Splitting

I use my sorted list of story criteria when I have to back off getting the perfect story. We went into this yesterday here, and for the threading impaired, the blog will be up late tomorrow. There are a bunch of criteria for the perfect story, so many that at times I’m at a loss

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Story-Splitting #1: Understanding the Criteria

This entry is part [part not set] of 3 in the series Story-Splitting

I sort my criteria for a story, so that when I step back from "perfect story", I step in the right direction. A "perfect" story has several attributes. Each of them contributes to its value in different ways, but maybe before we even list them we have to talk a little about what that value

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One Story, One Day

TDD Pro-Tip: The step-wise technique has to account for what the user experiences when, so I have to build ways to control that when stories get bigger than a day. (A new friend asked the question: when stories get hefty, how do we "live at HEAD" without exposing our users to code that’s still WIP.)

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TDD Pro-Tip: Make Hard Problems Collections Of Toy Problems

Because TDD’ing little toy problems is so easy, I try to turn my big real-world problems into collections of them. Yeah, it’s the steering premise rearing it’s ugly head again, though maybe from a different angle than we’ve undertaken before. (The short premises video is here) A lot of folks claim that TDD is just

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